CROSSWORD 29  

keyword Crossword, project management training, project management game, project management puzzle, pmp training, pmp game, pmp puzzle, knowledger, knowledgertraining

Across

  1. Customer is the person(s) or organization(s) that will pay for the project’s product, service, or result. Customer can be internal or external to the performing organization.
  2. The number of labor units required to complete a schedule activity or work breakdown structure component, often expressed in hour, days, or weeks.
  3. A correlation chart that uses a regression line to explain or to predict how the change in an independent variable will change a dependent variable.
  4. Any item, whether internal or external to the project that is required by a process proceeds. May be an output from a predecessor process.
Down
  1. A graphic display of process data over time and against established control limits, which has a centerline that assists in detecting a trend of plotted values toward either control limit.
  2. The process of developing an approximation of the monetary resources needed to complete project activities.
  3. A group decision-making technique in which one individual makes the decision for the group.
  4. The approved version of the time-phased project budget, excluding any management reserves, which can be changed only through formal change control procedures and is used as a basis for comparison to actual results.


 KEY

keyword Crossword, project management training, project management game, project management puzzle, pmp training, pmp game, pmp puzzle, knowledger, knowledgertraining

Across
  1. Customer
  2. Effort
  3. Scatter Diagram
  4. Input
Down
  1. Control Chart
  2. Estimate Costs
  3. Dictatorship
  4. Cost Baseline